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sabato 22 marzo 2014

REVERB

Since then, “reverb” has become a ubiquitous part of the music producer’s tool kit. Natural reverberation also plays a vital role in classical music, with concert halls being carefully designed so the brief lingering of sound in the hall embellishes the orchestra’s sound. Archaeoacoustic experts argue that thereverberation created by ancient monuments such as Stonehenge or within caves [2] were used by our ancestors to enhance rituals.
What it is about reverberation that has made it so important to music for thousands of years? Scientific studies have looked at our preferences for other musical characteristics. For example, humans innately prefer certain combinations of notes, although this preference can be altered by the music we hear during our lives. Would a scientific study find an innate preference for reverberation? Or is reverberation something we just learn to like through experience?
study by Bidelman and Krishnan investigated the response in the brainstem to a vowel sound, and how this was changed with moderate reverberation.[3] They found that reverberation had little effect on the neural encoding of pitch while significantly degrading the neural encoding of formant-related harmonics. Within music, this would indicate that the perceived timbre of the notes would change but not the pitch. On television programs where people with lousy voices attempt to sing, as soon as the person hits the first note you can hear the audio engineers slathering on reverberation to rescue the sound. The study byBidelman and Krishnan confirms what you might have heard, the added reverberation might improve the quality of the poor singer’s voice, but it does nothing for the tuning.
One thing our brain senses from reverberation is the geometry of the room where music is being played. Evidence suggests that the size of a room, sensed through audio cues such as reverberation, affects our emotional response to neutral and nice sounds. We tend to perceive small rooms as being calmer, safer, and more pleasant than large spaces.[4] Moderate reverberation added to music gives us a sense of listening indoors. Is one of the reasons for liking reverberation is that it makes us feel enclosed and safe from the outside world?
But music producers often go further, adding more reverberation to give the illusion that the guitar or vocalists are playing from the back of a large venue. Is this liked because it takes us back to a favourite gig and conjures up an image of being around other people enjoying themselves? Afterall, one of the theories for why we have evolved music making is that it is a “social glue, a way to bring early humans together into a close-knit community.
Moderate reverberation is certainly appreciated by musicians because it helps blend the sound and smooth transitions between notes. I recently played my saxophone in Salford’s anechoic chamber while showing visitors around. I hated having all my small errors exposed when my fingers didn’t quite move between notes in perfect coordination. Is that what is behind a love of reverberation, simply that it just makes music making easier?

Mastering chain

Mastering is the essential last step in music production. A mastering engineer takes a mix and makes it sound right for a particular purpose. Typically, the mix is equalized, so it has all the necessary frequencies. Dynamics are then adjusted, to minimize the differences between softer and stronger parts of the recording, and finally compression is added and a limiter is employed to make the overall sound louder, a method that is now very popular. We will present one of the many ways to do this.

A question I get asked all the time is “what’s your mastering chain ?” – meaning
What order do you put your processing in, when mastering ?
So for what it’s worth, here is the answer. I’ve worked like this ever since I was first trained as a mastering engineer, and it applies whether I’m in the studio with clients or working on my own stuff at home. 90% of the time, my chain is:
  1. Gain
  2. EQ
  3. Compression
  4. Limiting
However this isn’t set in stone, by any means ! Here’s a more detailed list – I only use the items in italics occasionally, not on every project.
  1. Gain
  2. EQ
  3. Stereo processing
  4. Compression
  5. EQ
  6. Gain
  7. Soft clip
  8. Limiting

Stereo processing

This is probably the most likely of these options – a fair number of projects benefit from a little extra width or depth in the image, or tightening up slightly. There’s nothing fancy about this – I just boost the mid or side signal slightly as necessary.
Rarely I might use some M/S processing, too, or only work on the width of a certain frequency range. Once in a blue moon I might use M/S compression, but this is a real last-resort and only where a remix isn’t an option.

EQ & Gain after compression

I think this counts more as a preference, really – EQ and gain after compression have a very different effect on the sound.
Before compression, EQ & gain changes are harder to hear, because the compression itself works against them. For example, if a kick drum is too high in the mix, or contains too much low-frequency energy, it can cause more pumping than you would like.
Cutting the frequency where most of it’s energy is before compression will reduce the pumping. Cutting it after compression won’t affect the pumping, but will still balance the EQ.
In general, EQ and gain after compression have to be used in much smaller increments. +/- half a dB before compression may go unnoticed, whereas after compressing to release levels it can be like night and day.

Soft clipping / saturation

This can be via the compression or limiting processing, or by pushing high-quality analogue gear hard. This isn’t recommended with budget A/D converters, or any analogue gear where headroom is in short supply, though ! It’s not necessary on every job, but sometimes it’s just what the doctor ordered.
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